1. Introduction.
    - The idea, aim and functions.
  2. Install and Run
    - Installing, setting up, starting and selecting the device.
    - Configurating 3D device.
    - Possible troubles and solutions table.
  3. Interface.
    - Interface, it's elements, buttons and their hot keys.
    - The hierarchi of objects (objects, faces, vertices and edges). Displaying in several modes. The main modes: Marked, Selected, Disabled and Hidden.
    - Marking, Selecting, Disabling and Hidding.
  4. Views
    - 3D View, navigation, setting up.
    - Edit Views. Loading of background images. Image sizes.
  5. Opening and saving.
    - //Unavailable
    - Importing and troubleshooting.
    - Exporting and troubleshooting.
  6. Simple modifications.
    - Modification dependences.
    - Selecting modificator, level and object for modifiaction.
    - Modify tools. Full description.
  7. Materials and textures.
    - The idea, mapping, material editor.
    - Assigning materials.
    - Mapping, UV view and all Mapping functions.
    - Editing of Normals. Tips.
  8. Editing of objects' mesh.
    - Breaking to several objects using Detach mode.
    - Creating a Copy of the object.
    - Uniting of objects and vertices
    - Changing the objects' name.
  9. Splines
    - About slines. Predestination and restrictions.
    - Creation of splines
    - Modifications for splines.
    - Using Snapping tools.
  10. Surfaces
    - Flat surface
    - Filled spline
    - Ruled surfaces
    - Tabulated surfaces
    - Surfaces of Revolution
    - Edge-defined surfaces
  11. Creating objects on the fly using Create/Faces mode.
  12. Attributes and miscelaneous flags.
    - Changing of attributes.
    - Assigning miscelaneous values and Render flags.
  13. Conclusion
    - Notes about future releases.
    - List of keyboard acceleration.


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