Show All Images
Hide All Images
- Notes about future releases.
- List of keyboard acceleration.

       This is the first evolution of documentation for Zanoza Modeler program. In this docu I've tried to cover all the features of Modeler in the order for the simplest understanding. Also, I suppose, that this docu is still very hard to read because of several reasons and one of them that this docu was written by author of the program and thus it's a bit more technical than should be.
       Also, You might be terrified with the amount of grammar errors... take it easy. Well, If you think you can add some more helpfull information or you has any hints that might help other people discovering Modeler than all this is greatly appreciated at my E-Mail


      Well, most of these shortcuts have been notices through the documentation, but I think that all the keys shortcuts should be listed ones more:

Keys

Meaning


Files accelerators:

Ctrl-N

Clears the scene and creates the new one.

Ctrl-O

*Opens the scene and replaces current scene. (This is not implemented yet)

Ctrl-S

*Saves the scene (This is not implemented yet)

Ctrl-I

Imports 3D files and do not replaces current scene.

Ctrl-E

Exports current scene.

Alt-X

Quit the program.


Interface accelerators:

F6, Shift-F6

Switches active view.

Arrow Keys

Scrolls the active view (can be overriden by any method)

+,-

Zooms In and Out.

Ctrl-Shift-Z

Creates Self test object of Z letter.


Editing accelerators:

Tab, Shift-Tab

Switches current edit-axis.

(.)

Places axis center at the cursor.

SpaceBar

Switches Seleced mode On/Off.

(,)

Switches ExtendedEdit mode On/Off.

(/)

Switches MultyEdit mode On/Off.

1

Switches onto Vertices level.

2

Switches onto Edges level.

3

Switches onto Faces level.

4

Switches onto Objects level.

(`)

Switches Splines submode on/off

Hode, Del, End, PgDn

Jumps marking from vertex to vertex (or from face to face)

Enter

Alternate to pressing the left mouse button.

Backspace

Temporarily switches to objects level for selecting another object for midifications.

Arrow Keys

Can be overriden by modificator for internal use. (Like Modify/Move does).


Dialog boxes calling:

F1

About ZModeler.

Ctrl-A

Attributes box.

E

Material Editor.



      Some more notes: Feel free to contact me if you found bugs in the program, but make sure that this sort of bugs is not listed in "Known Bugs" list of ZModeler readme files. Also, any suggestions for improving the program are appreciated at this email.


Finished at 23:47, 02/apr/2000
Last Updated 15:26, 21/jul/2000

Table of contents