1. Introduction. Read, if you have been using 3DSMax before.
  2. Requirements
  3. Getting started with ZModeler
    - First Run
    - Customizing
    - Fundamentals
    - Basics
    - Dependencies
  4. Creating The Mesh
  5. Texturing the mesh
  6. Creating second cars' half and them both into the body.
    - Creating a copy and merging two objects.
    - Welding two sides.
  7. Creating cars' wheels.
    - About splines.
    - Creating wheel.
  8. Adjusting Normals.
    - Aim of adjusting normals. Used tools.
    - Type 1: Calculation.
    - Type 2: Calculation and Projection.
    - Type 3: Breaking objects apart and Projection.
    - Type 4: Gismo normals.
    - Final adjustments.
  9. Conclusion.





    Finished at 22:50, 1/oct/2000
    Last Updated 12:45, 30/apr/2003