Start with opening the LAST FILE (some faces are hidden).
When creating cars' front, place the axis center near the front part of the car:
When you will create faces for front part, leave the area of headlights without polygons.
Crating in front view will end up with something like this:
Remember: we create cars' half, so the faces should not go farther to the right
than the red line:
When creating front bumper, make sure to model the it's shape as shown below:
What you have to notice here is that the bumper has a well (gap pushed into the body) in
the bumper. To create such a well in ZModeler, you:
Create the mesh with a hole for the well:
Place axis center at the "bottom of the well" (where the average depth of the
well is):
Using a Create\Faces\Strip tool create the following sequence:
notice, that all odd vertices are "existen" and all even vertices are new. This way you
create the template of the well.
Fill with faces the inner side of the well (connecting even vertices: 8-10-6-12-4-14-2)
Move even vertices in Depth-axis to adjust the depth of the well. It should be
almost the same along the whole well:
Make the well better by matching on the front view vertices: 1 with 2, 3-4, 5-6 and so on.
To make it more accurate, use the vertex snapper (in 2D, and No-Depth modes):
Use it in front view and switch vertex snapper off after moving vertices!
Then create a headlight as shown below (red):
and the front of the car is ready.
The car with front part is in THIS FILE.
Absolutely the same way you create the rear part:
What you have to notice is that the taillight is modeled with it's own polygons, like it
was done with headlight. As fore some details - they are missed; for the instance the well
for license plate is missing. You can see that luggage-hood was modeled as well, since it was easy to do
in back view with rear.bmp as background.
This file is HERE.
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