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       With the skill of ZModelers' tools you already have it will not take too much time to fix *big* mistakes you might have done, while creating the mesh. You can rotate the camera in 3D View, comparing the mesh with photos.
       You can start tuning by opening the LAST FILE.
       ...Well, I'm a bit confused how I've made the rear door... Let's tune it a bit:

       After you add vertices as shown above ( Be accurate and make sure that you have activated correct edge when you use Break tool on it!) - you will find out that you have to Reorient some edges too. (Break and Reorient tools are the only tools I've used to get the following result):

       Hope you will find out the edges to reorient for similar result.
       Almost the same tuning can be done to rear part, but there I've also used welding of vertices with Create\Object\UniteSelect tool.

       Some tuning is also needed in front part:

       ...and on the following image the mesh is just like on the photo:


       Well, it isn't too hard to tune the meshes, increasing level of detail. But good tuning always include reducing polycount. That means that you optimize mesh by removing unnecessary polygons, replacing groups of faces with other faces. For the instance, removing of faces can be done, like on the image:

       After reducing the faces above you get something like that:

       This step will be mentioned each time we create new group of faces: thus after adding new polygons, we tune the mesh. Well, since we all tired of that cars' side, lets go farther and create cars' front.
       The result of tuning the mesh is in THIS FILE.


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