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       Open THIS FILE and unhide all faces and vertices.
       Choose tool Create\Object\Copy, switch to front view, click on the body (or click and drag along horizontal [H] axis). The dialog box will appear:

...type another name (body2, for the instance) there and hit ok.
       Choose Modify\Mirror tool, select horizontal modify axis ( [H] ) and mirror the object (if you have clicked while copying the object, but not clicked and dragged you will see the following image:
       As you see, cars' half is has invalid visible side and needs to be reoriented with Modify\Reorient tool (apply on objects level).
       After reorienting you might notice, that the cars' half isn't good-shaded (differs from original) this happens because normals after mirroring haven't been mirrored. As a rule, this fault if fixed with reorient tool, by holding CTRL hey down and clicking on the object. But since we have automatic normals update option switched on, it is sufficient to move the copied half (to it's position) and normals will be automatically updated:

       As you might notice, we have two objects instead one. To merge them you should use Create\Object\UniteSelect tool (unite selected). It combines (merges/fuses) selected objects into one object. Thus you have to select these objects and apply this tool, giving an unique name for "new" object (High body, for the instance).


       To weld two parts properly we have to follow the final step.
       Switch object to vertices level and select vertices where two halves are joined:

... then inverse selection with Select\Invert tool, hide selected vertices and switch to Right view. You will see the following:

       Choose tools: Select\Quadr and Create\Object\UniteSelect. (these tools will be assigned to right and left mouse buttons accordingly).
       Zoom side view closer and repeat the sequence:

  • accurately select vertex (in fact two vertices) with right mouse button
  • unite them with left button click
  • repeat the same with all other groups of vertices sequentially.

           Now the parts are accurately welded.
           As a result we got the cars' body:


           The result file is
    HERE


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