Let me remind you that you have to perform the mesh tuning each time you added
new group of polygons. Why this topic is in an individual chapter? The answer is:
"Because it's mesh reducing topic".
The aim of this topic is to get rid of unnecessary polygons.
Unhide ALL faces, then select ALL faces in the object and choose in Objects float bar: Faces >
Properties...(or simply hit CTRL-A). In the Attributes dialog box look at
the Faces field that shows amount of selected faces:
451 per cars' half is 902 for the whole body. Plus 4 wheels 100 polygons
each. Totally the car is average 1300 polygons. It's might be called "we kept the track
of polycount", but there are polygons to reduce in this cars' half and it can be reduced
down to 400 polygons or even less.
Well, the car is ready to be textured.
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