struct tTextureLayerInfo
File : API\rend\rendTypes.h
Namespace : rend
struct tTextureLayerInfo
{
bool m_bEnabled;
core::ePriority m_priority;
eUVSource m_source;
ZPtr<rend::ITexture> m_pTexture;
DWORD m_dwColorArg0;
DWORD m_dwColorArg1;
DWORD m_dwColorArg2;
DWORD m_dwColorOp;
DWORD m_dwAlphaArg0;
DWORD m_dwAlphaArg1;
DWORD m_dwAlphaArg2;
DWORD m_dwAlphaOp;
bool m_bResultToTemp;
DWORD m_dwAddressModeU;
DWORD m_dwAddressModeV;
DWORD m_dwAddressModeW;
DWORD m_dwMagFilter;
DWORD m_dwMinFilter;
DWORD m_dwMipFilter;
ZColor m_colorBorder;
// :FIXME: consider uv-transform
DLL_LINKAGE tTextureLayerInfo();
};
//sequence type
typedef ZSequence<tTextureLayerInfo> tTextureLayerInfoSeq;
Description
The struct for managing texture layers on material. It contains information
about single texture layer, including a pointer to
rend::ITexture interface.
This structure can be considered as a set of options for one texture stage
(IDirect3DDevice9::SetTextureStageState).
Sequence of texture layers
tTextureLayerInfoSeq is defined and maintained by
IMaterial interface. You can add, remove, query for texture layers on
material interface with according methods.
Data members:
- m_bEnabled
- Specifies whether according layer is enabled. If not, it's bypassed.
- m_priority
- Specifies layer priority. It's unneccessary to sort layers on your own,
instead you can specify lower or higher priority for some layers.
- m_source
- UV-mapping coordinates source for texture on this layer, specified as
a value of eUVSource enumerated type.
- m_pTexture
- Pointer to ITexture interface, associated with
this texture layer.
- m_dwColorArg0, m_dwColorArg1, m_dwColorArg2
- Zero, first and second arguments for color operation on this texture stage
specified as a value of D3DTA_* definitions from DirectX SDK.
- m_dwColorOp
- Color operation on this texture stage, specified as a value of
D3DTOP_* enumeration from DirectX SDK.
- m_dwAlphaArg0, m_dwAlphaArg1, m_dwAlphaArg2
- Zero, first and second arguments for color operation on this texture stage
specified as a value of D3DTA_* definitions from DirectX SDK.
- m_dwAlphaOp
- Alpha argument operation on this texture stage, specified as a value of
D3DTOP_* enumeration from DirectX SDK.
- m_bResultToTemp
- Specifies whether result pixel operations on this stage is put into temporary
register.
- m_dwAddressModeU, m_dwAddressModeV, m_dwAddressModeW
- Texture addressing mode for U,V and W coordiantes specified as a value of
D3DTEXTUREADDRESS enumeration from DirectX SDK.
- m_dwMagFilter
- Magnification filter for texture specified as a value of D3DTEXTUREFILTERTYPE
enumeration type from DirectX SDK.
- m_dwMinFilter
- Minification filter for texture specified as a value of D3DTEXTUREFILTERTYPE
enumeration type from DirectX SDK.
- m_dwMipFilter
- Mip-mapping filter for texture specified as a value of D3DTEXTUREFILTERTYPE
enumeration type from DirectX SDK.
- m_colorBorder
- Border color for texture in case of using D3DTADDRESS_BORDER
addressing mode.
Remarks
Default constructor is available for this structure which initializes all data
members with default (valid) values with according types. Texture interface is
set to NULL; color and alpha operation is set to D3DTOP_MODULATE, texture
addressing mode is "wrap" on all coordinates.
See Also:
- overview of namespace rend
- enum eUVSource
- IMaterial interface
- IMaterial::getTextureLayer method
- IMaterial::setTextureLayer method
- IMaterial::addTextureLayer method
- ITexture interface