File : API\scene\ISkeletonNode.h Namespace : scene Derived from: scene::INode
Extendes scene::INode interface and represents skeleton. In current implementation, skeleton renders all it's bones. Also, skeleton local transformation does not affect binded soft-skin meshes. Thus, you can move, rotate skeleton with no affection to mesh.
setPosMode | Sets skeleton's positioning mode. It will assking this positioning mode to all bones. |
getPosMode | Provides skeleton's positioning mode. |
getBoneByID | Provides scene::IBoneNode interface with supplied ID. |
setCurrentBone | Sets current bone ID. This is an ID of currently painting bone. |
getCurrentBone | Provides current bone ID. This is an ID of currently painting bone. |
setWorldMatrices | Sets world transformation matixes for soft-skining. |