All preparements are concluded in preparing photos and blueprints to be used in
ZModeler. All blueprints should be cut to Front, Side and Top,
centered whel laid on 512x512, 512x1024 or similar canvas.
Reset the scene in ZModeler by pressing New button or hitting CTRL-N
Open this file. You will see that
Front view is prepared and has an image inside.
There are certain things you have to be sure about before you start modeling a car.
The most important are:
The first question (about polygon count) is the most important, since the game that will use you car in might run very slow on high-detailed cars. There are some typical levels of detail:
Well, we are aimed to create "Excellent detail" car, so we shall keep polygon count in track.
As for the second question (about mesh damages), we suppose, the car will not have mesh damages in game and thus we shall lay the polygons proportionally.
Well, this chapter is a sort of professional tips. Some professional
car-designers suggested me to write about this step.